Katharina Kasprzak
Katharina Kasprzak
UI Design | UX Design & Public Speaker
Hannover, Germany

I design intuitive interface structures that help users stay oriented, reduce friction, and build confidence in navigation. My expertise spans interaction flows, accessible design systems, and UX research — with a strong focus on games, apps, and tools that demand clarity and immersion.

I thrive in cross-functional teams where I translate feedback into iterative, visual solutions that serve real user needs. My approach balances logic with creativity, aiming to craft user experiences that are both structured and emotionally engaging.

Beyond design, I value collaboration, empathy, and respectful teamwork — qualities that drive both my professional projects and my creative pursuits.

Resume PDF

Skills

User Interface DesignUser Experience Design2D AnimationProject ManagementGame DesignConcept DesignIllustrationVideo EditingGame DevelopmentC#Unity

Software proficiency

Figma
Figma
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Canva
Canva
DaVinci Resolve
DaVinci Resolve
Adobe XD
Adobe XD
InDesign
InDesign
Unreal Engine
Unreal Engine
Blender
Blender
Unity
Unity
Vegas Pro
Vegas Pro
ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Illustrator
Illustrator

Productions

    • Movie
      Saphenus Medical Technology – 3D & Motion Design
    • Year
      2025
    • Role
      3D Artist & Motion Designer
    • Company
      Saphenus Medical Technology (Collaboration Project)
    • Mobile Game
      Sum Fun – Mobile Puzzle Game UX
    • Year
      2025
    • Role
      UX/UI Designer
    • Company
      Wonderous Minds
    • Video Game
      Koa Bunga
    • Year
      2022
    • Role
      Video Editor, Level Design Support
    • Company
      Hochschule Harz (University Project)

Experience

  • Independent UX/UI Designer – Portfolio & Research Projects at Katharina UX UI
    remote, DE
    June 2025 - Present

    Carried out concept and research projects in UX and game interface design.

    Key Projects & Focus:

    Designed KASPRZAK BIKE – Mobile eCommerce Flow (Hi-Fi Prototype in Figma).

    Conducted UX analysis for AAA and mobile titles (Overwatch 2, Valorant, Honkai Star Rail).

    Built and documented a cross-project UX pattern comparison.

    Created motion and UI animation tests in Moho and Blender.

    Continued voice setup and stream branding for content UX communication.

  • Roundtable Speaker - Crossplatforming UX in Games at devcom
    Cologne, DE
    August 2025 - August 2025

    devcom 2025 – Speaker: UX Roundtable & Cross-Platform Design

    As part of devcom 2025 in Cologne, I hosted a roundtable discussion on UX and cross-platform design in modern game development.

    The session brought together designers, producers, and researchers from studios across Europe to exchange methods for improving player experience and UI coherence across different hardware and input systems.

    Focus topics:

    • UX pipelines for cross-platform titles

    • Accessibility and interface scalability

    • Emotional design consistency between PC, console, and mobile

    • Knowledge-sharing between indie and AAA environments

    The roundtable aimed to create an open, collaborative space where participants could compare production workflows, toolchains, and research-driven UX practices.

    As a speaker and facilitator, I summarized the key outcomes for the community and documented them as part of my ongoing UX pattern research project.

    Event: devcom 2025, Cologne (Germany)

    Role: Speaker / Moderator

    Theme: UX & Cross-Platform Design

  • UX/UI Designer at Wonderous Minds
    remote, DE
    April 2025 - Present

    Part of an independent game development team focusing on mobile UX and interaction design.

    Key Responsibilities:

    Designed and tested UI flows for the mobile puzzle game Sum Fun.

    Focus on cognitive load reduction and casual player accessibility.

    Developed UI icons, animations and interactive feedback loops.

    Collaborated with developers to test interface logic and player onboarding.

  • UX/UI Designer – Saphenus Medical Technology (Part-Time Collaboration) at Saphenus Medical Technology (Collaboration Project)
    remote, DE
    April 2025 - September 2025

    Collaborated with Saphenus Medical Technology during a testing phase focused on 3D visualization & motion design for prosthetic innovation.

    Key Responsibilities:

    Created 3D models and animated medical visuals in Blender.

    Designed UI motion sequences for educational and product explanation videos.

    Edited and finalized video material in DaVinci Resolve for scientific presentation.

    Coordinated visual consistency across teams in Austria and Germany.

  • Scientific Volunteer Year (FWJ) – Hannover Medical School (MHH) at Medizinische Hochschule Hannover - Hannover Medical School (MHH)
    DE
    March 2024 - March 2025

    Role: UX & Visual Designer in a medical research environment

    Focus: Design for accessibility, patient education & clinical communication

    Key Responsibilities:

    Created 2D medical animations and infographics to explain surgical procedures, especially for amputation patients.

    Designed visual elements for scientific publications and internal documentation.

    Conducted UX analysis of medical interface systems and contributed to early VR design studies for training and patient care.

    Gained direct insight into the needs of vulnerable users through interaction with patients and clinicians.

  • UI/UX Design Lecturer – HBK Essen (Germany) at HBK Essen (Germany)
    Essen, DE
    May 2024 - July 2024

    Focus: UI principles, UX fundamentals, accessibility & design methods

    Key Topics Taught:

    UI Design Systems & Interface Logic.

    Usability & Accessibility in Interactive Media.

    UX Pillars such as Maslow’s Hierarchy, Flow Theory, Octalysis.

    Practical application using Figma and concept-based prototyping.

    Note: The course emphasized self-directed learning, with students encouraged to adapt tools and methods to their own projects under guidance.

  • UI Designer | Ongoing, voluntary project at Stranger Forge – Indie Game Project (Remote)
    Online, DE
    October 2023 - Present

    Focus: Interface logic, layout prototyping, and UI consistency for a new game IP.

    Key Contributions:

    Designed UI structures from scratch, including in-game menus and interaction flow.

    Created wireframes and layout drafts using Figma and Adobe XD.

    Supported an international team in early-stage development with UX input and interface mockups.

    Collaborated on visual language and usability goals during weekly team meetings.

    Note: This is a non-commercial, unpaid project focused on collaborative learning and prototyping.

  • Speaker – Game UX Summit 2023 at Game UX Summit
    Online, DE
    December 2023 - December 2023

    Talk: Improving Game UI Through UX Design Systems

    Content Highlights:

    Analyzed how to enhance existing UI/UX in live games.

    Case studies: Overwatch 2 and Valorant.

    Showcased techniques for identifying friction points and improving player flow.

    🔗 More insights available on my blog

  • Volunteer – Devcom 2023 (Cologne, Germany) at devcom
    Cologne, DE
    August 2023 - August 2023

    Focus: Event support, guest assistance & international networking

    Key Responsibilities:

    Welcomed and guided visitors at the entry desk and info points.

    Assisted with access control and logistics during speaker sessions.

    Helped coordinate communication between teams, guests, and organizers.

    Contributed to the overall experience by creating a friendly and professional atmosphere.

  • Master Thesis at University of applied Sciences Harz
    Wernigerode, DE
    September 2022 - August 2023

    Master Thesis and Kolloquium

    'User Interface Design in Games and resulting User Experience of the target group'

    - UI Analysis

    - UXR: Player and Design Questions, 2 Examples: Overwatch2 and Valorant, Interviews

    - UX Design Analysis

    More on the page of Portfolio: UI Design Pattern OW2

  • UX Research – Mario + Rabbids: Kingdom Battle (Personal UX Case Study) at Studio: Conducted independently – Ubisoft not affiliated
    remotly, DE
    September 2021 - March 2023

    Game: Mario + Rabbids: Kingdom Battle

    Role: UX Researcher | Personal Study

    Key Focus:

    First structured UX test conducted with an extreme (non-target) player.

    Observed and recorded player behavior using think-aloud and silent observation.

    Analyzed unexpected navigation patterns and cognitive friction.

    Derived practical improvement suggestions for UI clarity and onboarding.

    Note: This case study reflects early-stage UX research skills and a strong interest in accessibility and inclusive design.

  • UI/UX Design Intern at Actrio Studio (Germany)
    remotly, DE
    April 2022 - June 2022

    Duration: 3 months

    Focus: Practical design experience across game interface and visual design tasks

    Key Contributions:

    Developed UI layouts and interaction flows for in-game menus.

    Designed icon sets and interface components based on project needs.

    Supported character concept development and visual consistency.

    Assisted in logo design and branding refinement for internal projects.

  • Student Assistant at Hochschule Harz (Germany)
    Wernigerode, DE
    November 2020 - August 2021

    Role: Teaching & Event Support in Game Design Department

    Key Responsibilities:

    Supported teaching sessions for Bachelor students in Game Design, Game Elements, and Game Engines.

    Helped explain foundational systems like interaction design, gameplay logic, and prototyping.

    Co-organized the Global Game Jam at the university alongside faculty staff.

    Assisted with coordination, logistics, and mentoring during student-led projects and jam events.

  • Global Game Jam 2021 – Participant & Local Support at University of applied Sciences Harz
    Wernigerode, DE
    February 2021 - February 2021

    Location: Hochschule Harz (Germany) · Hybrid (on-site & Discord)

    Role(s): Game Designer · Community & Event Assistant

    Key Contributions:

    Co-developed Frost & Flamme, a puzzle-platformer created within 48h using Unity and Figma.

    Created UI layouts, gameplay logic, and frame-by-frame animation for in-game assets.

    Provided organizational support for the local jam site: Discord moderation, participant help & tech guidance.

    Assisted university staff in maintaining smooth communication and structure during the event.

  • Global Game Jam 2020 – Participant & Local Support at University of applied Sciences Harz
    Wernigerode, DE
    February 2020 - February 2020

    Location: Hochschule Harz (Germany) · On-Site

    Role(s): Game Designer · Community Assistant

    Key Contributions:

    Collaborated in a cross-functional team to create a prototype game in 48 hours.

    Contributed to gameplay concept, UX flow, and interface elements.

    Assisted with event logistics and supported participants with technical and organizational questions.

    Helped maintain a structured environment during the jam in coordination with university staff.

  • Student Assistant – Cybersecurity & Net Lab, Hochschule Harz (Germany) at University of applied Sciences Harz (Germany)
    Wernigerode, DE
    October 2019 - August 2020

    Role: Frontend Support & Teaching Assistance

    Key Contributions:

    Assisted in frontend development tasks using HTML and CSS for internal tools.

    Edited PowerPoint slides and academic PDFs for course material optimization.

    Supported organizational and visual preparation of content for cybersecurity and network courses.

  • International Game Studio Project – Hochschule Harz × Kyoto University at Hochschule Harz (Germany) × Kyoto University (Japan)
    Wernigerode, DE
    September 2019 - March 2020

    Role: Project Management & UX Support · Interdisciplinary Collaboration

    Key Contributions:

    Gained hands-on experience working with an international game studio team.

    Managed internal workflows and contributed to team coordination.

    Created 2D vector graphics and assisted in asset preparation.

    Documented design processes and contributed to presentation materials for cross-cultural collaboration.

  • Video Editor & Level Design Support – Koa Bunga at Hochschule Mittweida (Germany)
    Mittweida (Germany), DE
    September 2016 - February 2017

    Company: Hochschule Harz (University Production)

    Time: Winter Semester 2016-2017

    Type: Bachelor Final Project · Game Production (Team of 60)

    Responsibilities:

    Edited gameplay and trailer videos for internal review and final presentation.

    Supported level layout implementation using in-engine tools.

    Worked collaboratively with students across departments in a large-scale production pipeline.

    Project was finalized and published by a successor for public release on Itch.io:

    https://games-studieren.itch.io/koa-bunga