UI Design System: Valorant

Mechanic, Dynamic, Aesthetics, Maslow Pyramide & GUI in short

Mechanic, Dynamic, Aesthetics, Maslow Pyramide & GUI in short

UX positive and negative done

UX positive and negative done

WYSIWYG - What you see is what you get

WYSIWYG - What you see is what you get

WYSIWYG - What you see is what you get

WYSIWYG - What you see is what you get

More Information, discussions, my believes, UI Design principles at work in the blog post: https://www.artstation.com/blogs/eyween/nRRA/ui-design-pattern-in-valorant-and-resulting-user-experience

1. Description & Prombt:
I wrote in my thesis about #uidesignsystems in the game genre shooter, and 1 example was #overwatch2.
In this project I will detaily display my version of a UI Design System for Overwatch2 and a new menu, to get the styles consistent as well as the control in the menus. I will show how Overwatch 2 can handle User Experience Design Methods and actual player experiences from my Master thesis.

With the following portfolio I will show some issues I found while playing,
researching and asking players and designers for they knowledge and opinion:
- double functions: payable functions in 'Shop' and 'Battle Pass'
- double functions: Challenges (In Option and Main Menu: 3 Times)

2. Times:
09/10/2022 - 03/28/2023 Full Time. 7-9 hours a day
09/10/2022 - 12/01/2022 Research, Questions Experts, Survey Players
12/02/2022 - 02/21/2023 Writing, Designing, Corrections
03/01/2023 - 03/28/2023 Presentation, Training